"We just kept on designing more and more, and guess what? It kept taking longer and longer and longer"Īfter taking some time off, however, Blizzard North evidently recognised that it had unfinished business. "We didn't even want to think about making Diablo 2 or anything like that for a couple of months," Brevik recalled in his talk at Devcom. In the end, the game was released in January 1997, but those hectic final stages of development left the team far from enthusiastic about starting work on a sequel. As president of Blizzard North, he was in charge of the team that created the IP back in the mid-'90s, and while the first game was a success, its production was not without problems.Īccording to Brevik, the Blizzard North team crunched for "three or four months" on Diablo in an attempt to make a Thanksgiving 1996 launch date. Speaking at Devcom Digital this week, David Brevik gave a post-mortem of Diablo 2 on the 20th anniversary of its release. Diablo 2 is one of the most admired and influential games ever made, but the story of its production is a cautionary tale for every developer attempting to build on a prior success.
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